TheWild Heartsdevelopers have officially acknowledged the game’s performance issues, and they are already seeking feedback from the community. Produced as a result of the partnership between the two publishing companies EA and Koei Tecmo, as well as the developer Omega Force, the monster-hunting adventure isn’t without its issues on launch day, much like many modern AAA releases.

After it became clear thatWild Heartshas serious performance problemsacross the board — though they are most apparent on the lower-end Xbox Series S consoles — it didn’t take long for the developers to acknowledge them. Mainly responsible for the various popularWarriorstitles, Omega Force is known for producing fun horde brawler titles, though the games often do have various performance issues.

Wild Hearts - Sneaking Through A Field Of Flowers To Hunt A Kemono-1

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As one would expect,Wild Heartswas built using much of the same technology that drives other Omega Force games, likeHyrule Warriors,Dynasty Warriors, and a whole assortment of others. This means that the new monster-hunting game has inherited many of these titles' pros and cons as well, and performance seems to be one of its biggest problems. The good news, though, is that EA is already collecting performance feedback from the community on the company’s official forum. It’s worth pointing out, however, that the thread appears to be focusing solely on PC performance issues, with no mention of the game’s problematic console builds.

Omega Force encountered similarlyproblematic performance inHyrule Warriors: Age of Calamity, and low frame rates are reasonably well documented among fans of the developer’s products. With that in mind, it remains to be seen just how far the devs will be able to pushWild Hearts, especially now that the company is collaborating with the AAA powerhouse Electronic Arts. It is possible, of course, that the publisher could provide support to Koei Tecmo and Omega Force in this respect.

The good news for Xbox gamers is that there’s a bigWild Heartstrial available via Game Pass Ultimateand EA Play. Those who want to see what all the hubbub is about should, therefore, be able to properly test the game out on Xbox Series consoles and see if its performance is acceptable as it currently stands. Improvements should come down the line, but they’re not necessarily guaranteed at this time.

Wild Hearts' worldwide release windowis closing in fast, and as more and more people get access to the game, so too should there be way more feedback for the developers to parse through. If Omega Force proves to be reactive and deploys performance fixes at a brisk enough pace, the game may well end up delivering a solidMonster Hunteralternative in the end.

Wild Heartsreleases on February 16 on PC, PS5, and Xbox Series X/S.

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