Generally speaking, the reception toCall of Duty: Warzone 2has been pretty solid. While the initial release ofWarzone 2didn’t quite capture the attention of the world like its predecessor did, the context surrounding each game’s release was completely different. For the most part,Warzone 2has met fan expectations, providinga big map with plenty of unique POIs, a ton of weapons, and some fun new mechanics that keep fans for the long haul. ButWarzone 2has been lacking one major mode from its predecessor: Resurgence.

Dropping players onto a much smaller map,Call of Duty: Warzone’s Resurgence mode is perfect for players who don’t want to spend an entire game sneaking around a gigantic map and looting weapons only to be shot in the back out of nowhere. Resurgence was the perfect pairing for the originalWarzoneBattle Royale mode, andCall of Duty: Warzone 2not having the mode was a real shame for many fans. But thankfully, in just a few weeks' time,Infinity Ward is adding Resurgence toCall of Duty: Warzone 2.

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What Call of Duty: Warzone 2’s Resurgence Map Should Take From Rebirth and Fortune’s Keep

Both ofCall of Duty: Warzone’s Resurgence maps, Rebirth Island and Fortune’s Keep, have been heavily praised by fans for a number of reasons. The best aspect of both maps is that it offers a perfect middle ground between standardCall of Dutymultiplayer, andWarzone’s larger-scale Battle Royale mode. Being much smaller than Verdansk, Caldera, and Al Mazrah, these maps feel much more fast-paced thanWarzone’s main game mode, with players more likely to run into a team every few minutes. WhateverWarzone 2’s Resurgence mapends up looking like, it needs to follow this same general formula, giving fans a much smaller battlefield to play on, albeit still with plenty of interior structures and places for players to regroup and plan their next move.

It’s also imperative thatCall of Duty: Warzone 2’s Resurgence modekeeps the same general gameplay formula and rules. One of the biggest highlights of the original Resurgence mode was its respawning system, where players would be able to drop back into the game just as long as they still had at least one teammate left on the field by the time the respawn timer reached zero. Right at the end of the game, respawns would be locked off, and players would be forced to play a little more carefully, adding a lot of tension to those last few minutes.Warzone 2needs to keep this same structure for its own Resurgence mode, following the logic of “if it isn’t broken, don’t fix it.”

A Walkway At The Gatehouse Area Of Call Of Duty Warzone Fortune’s Keep

How Warzone 2.0’s Resurgence Map Can Improve on Rebirth and Fortune’s Keep

One of the more controversial aspects ofWarzone’s Fortune’s Keep mapwas that it felt a little too slow-paced. Many players attributed this slower-feeling gameplay to the map’s wealth of interior structures. While Rebirth Island had plenty of outside areas, ensuring that at least some players were always easy targets, Fortune’s Keep encouraged players to seek out shelter straight away and just hide in there until the end of the game, or they were forced to leave.Call of Duty: Warzone 2’s Resurgence map needs to strike a good balance between those two original maps, still offering plenty of cover for the endgame, but not encouraging players to just camp all game.

Another element thatCall of Duty: Warzone 2’s Resurgence map could improve on is the general look of everything. While the originalWarzoneis still beloved by many, it’s generally believed that the visual design for both Verdansk and Caldera was a little dull, with the former appearing pretty gray, and the latter appearing too bright and yellow. These visual choices bled into Rebirth and Fortune’s Keep, andWarzone 2’s new Resurgence map should make sure that it offers players plenty of visual variety. Different types of architecture, different types of foliage, and plenty of water should setWarzone 2’s new map apart from its predecessors.

Call of Duty: Warzone 2is available now on PC, PS4, PS5, Xbox One, and Xbox Series X.

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