Turtle mania has once again been kicked into high gear with the recent announcement of a spiritual successor toTMNT: Turtles in Time, known asShredder’s Revenge. Much like the SNES title in question, the game will look to be a blast from the past, and harken back to the charming arcade roots of the Teenage Mutant Ninja Turtles.

As it happens though, this won’t be the only game reminiscent of that SNES hit. As fans of Genesis are well aware, Sega’s console had its own version of a 16-bit Turtles sidescrolling brawler.

Turtles in Time Hyperstone Heist New York split image Mike Raph

That game isHyperstone Heist. The lesser-known Turtles romp is sort of a unique “third pillar” alongside the arcade and SNES version ofTurtles in Time. Unlike these games though,Hyperstone Heistis its own entity, going in its own direction despite some overlap with its SNES counterpart and both being developed by Konami. It certainly wasn’ta direct port.

Being both similar and distinct, and residing on competing consoles, it’s hard not to draw comparisons between the two. Both are regarded as two of thegreatest TMNT games ever made. Each has its own fans, as both versions offer pros and cons while containing some exclusive features and content.

TMNT Turtles in Time Hyperstone Heist Slash Tatsu boss fights split screen

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This list will venture back to the 90s and explore every subtle, and not-so-subtle difference in these twobodacious beat-‘em-ups.

TMNT Turtles in Time Versus mode Splinter Raph Mike in sewer

8Music, Performance, And Visuals

While the visuals, music, and sound design of both games are quite close, there are some slight differences in quality. The graphics vary, but actually favor the Genesis slightly when it comes to the Turtles’ sprites.

As a whole, these visuals tend to “pop” and appear a bit sharper. Part of this can be attributed to the slightly better resolution of the Genesis. Not only this, but the framerate holds up better and runs more smoothly in those particularly action-packed moments ofHyperstone Heist. But whereTurtles in Timedoeshave an edge is its lusher multi-layered backgrounds.

TMNT Hyperstone Heist Mike dashing at foot soldier

Turtles in Timealso reigns supreme in terms of music and sound design. There’s a more dynamic, detailed nature to the sound effects and music, whileHyperstone Heisthas a generally flatter, more compressed sound. This can be traced to theSNES' superior sound chip, the Sony S-SMP.

7Some Unique Enemies

Though both titles come with many of the usual Turtle villains including the Foot Clan,Turtles in Timehas a wider range of soldier types. This includes soldiers wielding chain whips and bombs. The only unique variant inHyperstone Heistis a fire-breathing soldier.

The SNES also bestsHyperstone Heistin terms of its boss lineup, which stands at 11 compared to the Genesis' 6.Hyperstone Heistdoes not feature Metalhead, Rat King, Slash, or Bebop — though interestingly has Rocksteady flying solo.

Turtles In Time elevator

Meanwhile,Hyperstone Heistfeatures Shredder’s right-hand man Tatsu, who’s MIA inTurtles in Time.

6Time Trial And Versus Fight Mode

Both games run fairly short, but Hyerstone Heist is further truncated by its lack of other modes outside of its basic campaign. This campaign does include a solo or two-player option, of course.

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However,Turtles in Timeboasts an added Time Trial mode, where solo players must scramble to take out a series of foes on-screen within a certain time limit. There’s also an amusing versus mode, which plays a bit like a diluted version of the SNES fighting romp TMNT: Tournament Fighters.

5A Dedicated Run Button

One area ofHyperstone Heistthat almost undoubtedly excels over its rival is the use of a dedicated run button. Running is possible inTurtles in Time, though players must double-tap the directional pad and wait a bit for the dash to kick in.

InHyperstone Heist, players can simply hold the C button to dash, making controls in this frantic game a bit sharper and more streamlined.

TMNT Hyperstone Heist fighting flying BaxterStockman in ship

4The Length Of Stages

Hyperstone Heistis lacking in the number of stages — clocking in at just five compared to ten for its SNES brethren. However, the Genesis game does boast longer stages. Trekking through a single stage can take several minutes, and most are fitted with a number of unique rooms and areas. One example is the Mysterious “Ghost Ship,” which eventually gives way to a distinct cave. In this case, the cave can almost be considered its own stage.

Most are roughly twice as long as the stages inTurtles in Time, meaning that both games run about the same time at roughly an hour.

TMNT Turtles in Time throwing red foot soldier at Shredder in battle tank

3Pacing And Difficulty

Both of these games can be considered arcade fighters, butHyperstone Heistreally adheres to this style with its faster, more frantic pacing and its tougher difficulty overall. The enemies inHyperstone Heistgenerally scurry about and attack more quickly. This can make it tougher to stay on top of the many skirmishes and land special moves effectively.

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TMNT Hyperstone Heist ghost ship Raph running past foot

This is reinforced in bouts like the end of the Gauntlet, which throws stronger versions of Leatherhead, Rockstead, and Tatsu at players after already defeating them earlier.

2Tossing Foot Soldiers

Yes, one of the most satisfying parts ofTurtles in Timeis missing fromHyperstone Heist. While players can still dash into foes and slam them back and forth, gone is the ever-fun ability to heave foot soldiers at the screen.

Naturally, this means that the epic Shredder faceoff — which has players use foes as missiles by tossing them at his battletank — is absent from the game.

1(Mostly) Different Stages

Not only are the lengths of each stage different, but most of the levels themselves are quite distinct from one another inTurtles in TimeandHyperstone Heist.

Both games overlap in featuring the introductory New York stage — which also holds a revamp of “Alleycat Blues” in the Genesis game. Both games also have the iconic “Technodrome” stage. InHyperstone Heistthough, “The Final Shellshock,” which is the last stage, is actually a rebranding of SNES' “Starbase: Where No Turtle Has Gone Before.”

This is mostly where the commonality ends. In the SNES game, the Turtles find themselves spiraling through time and fighting their way through different locales from the past and future. This includes a Stone Age-themed level, a Pirate Ship, and a Wild West romp, and an exhilaratingMode-7 ride towards a futuristic city.

Hyperstone Heistreplaces these time-traveling areas with the aforementioned “Ghost Ship,” a lengthy cavern, and the Japanese-themed “Shredder’s Hideout.”

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