Even though Bethesda has its hands full withStarfieldandThe Elder Scrolls 6right now, lots of fans want to know what the nextFalloutgame is going to look like. It’s been more than six years sinceFallout 4came out, and while fans do haveFallout 76to enjoy, the multiplayer experience doesn’t scratch the same itch as a classic singleplayerFallouttitle. Odds are thatFallout 5will look familiar in a lot of ways, from the likely return of the SPECIAL system to a new irradiated setting, butFallout’s next installation could try something very different in terms of its narrative.

Longtime fans of the franchise may have noticed thatFalloutgames often trend towards a particular theme. Many of the games task the player with finding something. Whether it’s an important person or a valuable object, players are always scouring the wasteland for something of value that they’ve lost. The theme has worked for theFalloutfranchise overall, but ideally it won’t bethe crux ofFallout 5.This narrative structure has been used to the point of repetitiveness byFalloutby now, so Bethesda should strongly consider writing an entirely different narrative for the next game.

Fallout 4 Please Stand By

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Fallout’s History of Search-Driven Stories

Falloutcan trace its history of finding things to its earliest days. The very first game in the series,Falloutfrom Interplay Entertainment, tasked players with finding a computer chip that can repair Vault 13’s water filtration systems. This ends up only being the first section of the story, since afterwards, players are tasked with findingthe source of Super Mutants, which act as the major threat of the game. Sending the player on a quest to find something certainly worked for the firstFalloutgame’s narrative, but more importantly, it kicked off a trend that runs through most of the franchise.

Tons ofFalloutgames since then have similar searches with different objectives. InFallout 3,players leave Vault 101 to find their missing father before the villainous Enclave does so first.Fallout New Vegashas searching elements too. After the Courier is left for dead in the Mojave Desert, they come back from the brink and start a journey to find their would-be killer, as well as the package that was stolen from them.Fallout 4is famously driven by a search too.At the start ofFallout 4,players see their spouse get murdered and their son get kidnapped, resulting in a search through the Commonwealth for this lost son.

Todd Howard talks Fallout 5

Plenty of video game franchises repeat story devices as they expand, but it’s remarkable just how oftenFallouthas built stories around searching for a specific missing person or thing. AlthoughFallout’s individual stories are generally pretty solid, the franchise’s approach to storytelling has gotten a little predictable thanks to its focus on searching for things in the wasteland.Fallout 5might be better offif it abandons this usualFalloutpremise and instead builds itself around a unique story concept of some kind.

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Fallout 4 Power Armor Running From Explosion

Possible Fallout 5 Story Angles

There are tons of new story styles thatFalloutcould try in the next game. For instance,Fallout 5could potentially take notes fromthe newSaints Rowgameand tell a story about a wasteland survivor gathering power as they build their own faction. TheFalloutworld is stuffed with different factions vying for power, so it would be interesting to design a new protagonist around a faction that’s under the player’s command from the very beginning, rather than letting players pledge allegiance to a faction later on. AFalloutgame where players compete with other factions for control could channelFallout’s themes of political tension and the nature of war perfectly.

Fallout 5could also task players with solving a mystery without giving them an obvious, concrete thing to search for. For instance, in the game’s opening, players might learn some strange or horrifying truth about the global resource crisis that led toFallout’s titular nuclear apocalypse. From then on, players may find themselves simultaneously trying to answer their questions aboutFallout’s distant past while fighting to survive in a wasteland that’s subtly defined by the game’s central mystery.Horizon Zero Dawn’s central storyhad some similar narrative threads that Bethesda could study when designing a sleuthing-centricFallout 5.

Bethesda clearly has a lot of different narrative options available to it, and it already has all the necessary tools to drive these narratives and others.Falloutis rich with lore thanks to its factions, the Vault system, the war that led toFallout’s apocalypse, and much more.Falloutgames have historically used plots with a very specific focus to allow players to engage with these broad systems of lore, but Bethesda should strongly consider a different approach in the next game. Rather than giving players a small thread that connects them tothe grand tapestry ofFallout,it should try dropping players right in the middle of the big picture.

Bethesda Can Experiment With Fallout

Sadly, it’ll be a long time before fans see what’s next forFalloutbecause of Bethesda’s other works.Not only hasFallout 76remained a priority, but other major Bethesda games mean there isn’t much calendar space for a newFalloutrelease. Ultimately, though, that could be a good thing forFallout 5.A long wait for the next game could give Bethesda time to think more creatively about the next game’s concept. Over the next few years, Bethesda will have time to settle on a new angle forFallout 5’s plot and player motivation that freshen up the franchise.

There is cause for optimism that Bethesda is entering an age of reinvention.Starfieldmay borrow ideas fromclassic Bethesda titles likeOblivion,but its new genre, character creation elements, and other core concepts are all such fresh looks for Bethesda that it can hardly be interpreted as anything less than the start of a new generation. The highly inventiveStarfieldcould suggest thatThe Elder Scrolls 6will reinvent itself as well, meaningFallout 5will be next in line for an overhaul. If that’s reallyFallout’s destiny, then hopefully Bethesda starts by looking at the game’s plot.