The development ofStar Citizenremains a complicated story. Years after the space MMO’s development started, the project continues to grow in size and scale. The latest example comes in the form of a new studio joiningStar Citizen’s development. It’s not a new Cloud Imperium Games studio, however, it’s a new subsidiary of Turbulent, one of several partner studios helping to co-developStar Citizen.
Turbulent made the announcement of its expansion recently, confirming the opening of a new studio in Montreal that will focus on work related toStar Citizen. Explicitly, Turbulent says that the new studio will be focused on “building worlds” forStar Citizen’s persistent universe. Turbulent in general is responsible for developing “new tools” to make creating worlds and features faster. It’s also apparently responsible for building entirely “new star systems forStar Citizen,” which is clearly a big task.

RELATED:Star Citizen Launches New Alpha Build Alongside 8th Anniversary
Considering the size of the task, it’s no surprise that Turbulent is expanding with this new studio. Turbulent plans to rapidly grow the studio to meet expectations, up to 100 developers as needed. That’s not a gargantuan studio size, by any means, but it’s certainly big enough to create its ownmajor gamesif it was so inclined. These star systems are possibly going to be quite robust.
There’s a dearth of information that’s not unexpected surroundingStar Citizen-related news. To say the new studio will focus on building worlds is one thing, but what that means in the context ofStar Citizen’s developmentand overall content output is something else entirely. ThatStar Citizenis being built is something interested gamers have been hearing for years and development keeps expanding, but expansion doesn’t mean tangible results for most players.
With that in mind,Star Citizenremains in an alpha state, in which Cloud Imperium Games and its partner studios continue to work on all aspects of the game.Star Citizendevelopment continues to be well-funded, so it’s just a matter of time before that work comes to fruition.
For the time being, what’s available to play fromStar Citizenis limited to several modules. Arena Commander is a dogfighting and racing module, Star Marine is an FPS,Area18is a cityscape with shopping, and Hangar is a place for a player’s ships to be stored. Finally, the Persistent Universe is what Cloud Imperium calls the module that brings everything together into one game, but everything remains in development.
Star Citizen’s alpha is available on PC.
MORE:Chris Roberts Reassures Fans That Star Citizen Isn’t a ‘Pipe Dream’