Tiles are a huge component of the gameplay in the smash indie hit,Loop Hero; a dark, pixelated RPG that can become intoxicatingly addicting. Minutes can turn to hours very easily while going for a loop, therefore adventurers should get familiar with the terrain for a more enjoyable time.
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Upon the Road, the looping path of one’s journeys, there are 14 different kinds of tiles that can be placed. Some are straightforward to understand and genuinely helpful, while others can mean difficult battles and hardship. To know them all is to exploit them and attain the brilliant treasure that can be found through the bravest and brainiest means.
14Campfire
This crucial Tile marks the beginning of all of one’s journeys as well as the moment when the Loop counter increases. Passing through it will restore 20% ofThe Hero’s HPand refill potion, both of which are crucial to staying alive. Additionally, while one is on this tile, they can return safely to their camp without losing some valuable resources. Finally, the Campfire also spawns the Boss ofwhatever Chapter the player is inwhen the Map Completion Gauge in the top left is filled.
13Wasteland
While the blandest and least interesting Tile in the game, Wastelands still provide vital gameplay aspects to each Loop. Their primary function is to spawn slimes (a 5% chance every day on each space), however, when accompanied by certain Roadside Tiles, they become something else. When near a Battlefield, they become a Blood Path; when next to a River, they become a Reed; and every time the player places 10 Forests, a Wasteland Tile turns into A Village? Tile.
12Cemetery
This Road-placeable Tile spawns a skeleton every 3 days, though also grants resources. Every time the player passes through one, they will receive Preserved Pebbles (and possibly Memory Fragments as well). Annoyingly, the skeletons that spawn can sometimes be archers, which will aid other foes in battles on adjacent Tiles.
11Grove
Wooded Tiles such as these are an excellent source of Stable Branches, however, it spawns a ratwolf every 2 days, which can roam to adjacent tiles.
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The number of Stable Branches one can harvest and the loot dropped by the ratwolves are decent reasons to place a few of these.
10Blood Path
As mentioned before, Wasteland Tiles near Battlefields can transform into Blood Paths, but only if the area of effect from 2 Battlefields (or Shipwrecks) overlap. They spawn the filthy blood clot enemies, who are relatively weak, though can submerge themselves every few turns, which can make them a bit of an annoyance to defeat.
9Village
These beneficial Road Tiles heal The Hero every time they pass through by an amount proportionate to the current Loop Level. Upon doing so,the player will also receive a quest, which will give one random monster on the map a crown and additional strength. This special foe can be defeated to get a rare item the next time one passes the same Village Tile.
8Ransacked Village
When one places a Vampire Mansion next to a Village Tile, it becomes a Ransacked Village. This decrepit space will spawn 4 ghouls every Loop for 3 Loops, though, afterward it will become a Count’s Land Tile. While the final effect is great, dealing with the regenerating ghouls can be a huge pain, especially on higher Loop Levels.
7Count’s Land
If The Hero can deal with the ghouls following the 3 turns that a Village Tile gets ransacked, it will turn into a Count’s Land, which heals the player every time they pass through it for a much greater amount than a Village.
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The quest given here is also upgraded for a better reward; another incentive to get one’s Village transformed early in every adventure.
6Wheat Fields
These Road Tiles can be placed adjacent to Villages and Count’s Lands in order to buff the amount that they heal The Hero, and their areas of effect can overlap to accommodate multiple Villages and Count’s Lands. However, they also spawn a nimble scarecrow enemy every 4 days.
5Overgrown Fields
When a Wheat Field is placed near to A Village? Tile, it turns into an Overgrown Field. This variation acts similarly, however, in addition to spawning scarecrows, it will now spawn field of blades; a kind of enemy that appears as tufts of sharp grass, which can perform many counterattacks.









