The hot-headed, foul-mouthed, and hard-hitting Shadaloo brawler is back inStreet Fighter 6. First introduced inStreet Fighter 5, Ed wasa beginner-friendly characterthat utilized simplified one-button special move commands, but in this latest iteration, there is a lot more technique, precision, and decision-making involved thanks to the new tools in his belt.

Even though it is quite early to say, overall, Ed is a very strong contender for one of the best footsies-based characters inStreet Fighter 6due to his long-reaching, cancelable normals and ability to control spacing really well with his specials. Here is a guide that will help players get acquainted with Ed in terms of hismoveset,strengths and weaknesses,game plan, andwinning strategies.

Strategies for Ed in Street Fighter 6

Best Strategies For Ed In Street Fighter 6

Like a traditional boxer, Ed only uses his punches for piling up on the offense. The difference between the punch and kick buttons is the range and utility. The punch buttons are Ed’s quick normals that help him perform target combos, frame traps, and just unleash a flurry of quick strikes. As for the kick buttons, his strikes act as long-range pokes that can keep the enemy at bay and catch them off guard from a decent range.

This makes Ed is avery tricky but versatile. On one hand, he can zone out the opponent fairly well thanks to his fast fireball, which he can also feint. He can also use his medium strength kick buttons orPsycho Flickerspecial move to control distance in neutral. On the other hand, if players like to be more aggressive, Ed’s quick punches, charged punch and command dash (Kill Rush) allow him to close the distance very quickly and leave very little breathing room for the opponent.

Ed’s Move List in Street Fighter 6

Ed’s Movelist In Street Fighter 6

Ed has18 individual attacking movesinStreet Fighter 6with 4 different target combos that are really good in close range. Moreover, he has a command dash,Kill Rush, that can be followed with two different attacks depending on the timing of the input after. Since this dash can be initiated on the back of cancelable normals, Ed can create distance or close down the gap to grant him more maneuverability in neutral.

Type

Psycho Spark

Ed can generate a Psycho Power ball right in front of him

Uppercut for countering an opponent’s aerial attacks

Ed’s Light Combo in Street Fighter 6

A flurry of strikes, good for finishing combos

Special Move

Psycho Flicker

Long-range flicker that can be charged to snatch opponents from far

A command dash to move forward or backward quickly

image showing ed the year-one dlc character in street fighter 6.

Kill Switch Break/Chaser

Depending on the timing of input after Kill Rush Forward, a weaker or stronger follow-up uppercut can be landed

Psycho Storm

Invincible series of quick jabs that can act as a combo finisher or for countering moves

Super Arts

Psycho Cannon

Send out a potent Psycho Power ball for set-ups and juggle combo opportunities.

Psycho Chamber

Ed uses the opponent as a literal punching bag before unleashing a powerful uppercut

Psycho Knuckle

A devastating rush punch that can be held down to move full-screen.

A lunging punch that has a quick start-up

Enemies approaching Ed in Street Fighter 6

A three-hit jab target combo

A two-hit punch sequence that can be canceledinto Special Moves

Street Fighter 6 Tag Page Cover Art

A three-hit flicker target combo

Unique Attacks

Best Ed Combos In Street Fighter 6

Most of Ed’s combos focus on maintaining oki by being in a favorable position at the end of the combo, ready to launch another offensive. The combos are suited for different punish types, including whiff punish vs. block punish, as well as the startup normal (light, medium, heavy).

The following videos also demonstrate the timing of the attacks for those who are slightly puzzled about how to execute them.

Bison throwing Cammy

Modern Controls

Standing Light Punch, Standing Light Punch, Light Psycho Blitz

Assisted Combo 1 (Hold Auto + Light Attack, Light Attack, Light Attack)

With a 4-frame jab, performing this combo against most punishes will work. Moreover, by doingLight Psycho Blitz, the player can always hold forward for a micro-walk to throw the opponent. Alternatively, the two standing light punches can be finished withMedium Psycho BlitzorLight Psycho Uppercutfor knockdown.

Street Fighhter 6 chun li and ryu

Classic Controls

Hold Psycho Knuckle, Standing Heavy Punch, Overdrive Psycho Flicker, Light Psycho Uppercut, Heavy Psycho Blitz, Psycho Chamber

Hold Auto + Hold Heavy Attack, Hold Auto + Heavy Attack, Down + Hold Auto + Special Move, Forward + Special Move, Back + Special Move, Down + Special Move + Heavy Attack

Street Fighter 6 elena screenshot 4

This is the ultimate punish for full-screen fireballs or whenever the charged Psycho Knuckle connects. Ed must haveSA3on hand to perform this combo. Thanks to multiple heavy buttons involved in the combo and the finisher being the SA3, this deals over 5200 damage. To get the timing right, observe the above video or tryCombo Trial Intermediate 14.

Standing Medium Kick, Drive Rush Cancel, Body Blow Combination, Overdrive Psycho Blitz, SA2, Heavy Psycho Uppercut, Charge Heavy Psycho Flicker, SA1

Chun li from Street Fighter 6

Medium Attack, Drive Rush Cancel, Hold Auto + Light Attack + Light Attack, Hold Auto + Back + Special Move, Back + Special Movie + Heavy Attack, Forward + Down/Forward + Heavy Attack, Charge Down/Forward + Heavy Attack, Special + Heavy Attack

Since Ed players will be moving around mid-distance, it is very important to get used to whiff punishing withStanding Medium KickintoDrive Rush Cancel. The above is one example of such a combo that uses the entire super meter. The juggle combo needs some practice, however, as charging theHeavy Psycho Flickerafter performingHeavy Psycho Uppercutrequires precise timing.

Tips For Winning With Ed In Street Fighter 6

Ed has long-reaching normals, which makes it ideal for shimmying opponents, whiff punishing, and closing in for a lot of damage and oki. Ed can continue to frustrate opponents with his fireballs at long distances or throw in a charged Psycho Knuckle in between for a devastating full-screen combo. Here aresome winning strategiesfor Ed:

Keeping all of Ed’s best practices in mind, the ideal round for Ed players will look like what’s shown in the video below.

How To Counter Ed In Street Fighter 6

Ed has one of the weaker anti-air tools in the game. Although he still has three different strengths of Psycho Uppercut, these are not reliable because of their low horizontal and vertical coverage. Moreover, his anti-air normal attack,Standing Heavy Kick, will not hit opponents closer to the ground when airborne because of its hitbox. Therefore, opponents can try to mix up their aerial approach to give Ed a cause for concern.

Moreover, consider moves that knock Ed down to the ground. Even though Ed has an invincible reversal withOverdrive Psycho Uppercut, its slow start-up of 13 frames means the opponent can land light attacks on Ed’s wakeup without ever being hit by the reversal. Lastly, most attacks of Ed can be blocked by holding down/back as he does not have any overhead attacks.