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While fans of theHitmanfranchise know Agent 47 as a paragon in his trade,Hitman 3reveals there’s more to the master assassin than meets the eye. One such mission that takes Agent 47’sHitmanjourney to something more personal occurs withinAmbrose Island.
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Located somewhere in Aceh, Indonesia, this island is also home to “Shadows in the Water,” one of the more popular missions inHitman 3. Although considered the game’s seventh mission, it is considered the sixth mission to take place chronologically inHitman 2of the “World of Assassination Trilogy.” This mission would have Agent 47 stop an eventual militia attack within Ambrose Island and, with luck, reveal more about the antagonist Constant and the enigmatic Providence organization.
What Is Ambrose Island?
Before players ofHitman 3get into the nitty-gritty of the Ambrose Island mission, they may need to understand what evenAmbrose Islandis in the first place. IntheHitmanseries, Ambrose Island is a fictional island located in the middle of the Andaman Sea, India, and is a sandbox area that focuses less about theatrics and more about accurate disguises. This new level also earned praise for expanding the horizons of IO Interactive’s level design, especially when these details are taken into account:
Ambrose Island: Map Overview
Players who plan on beingthe world’s best (or maybe hilarious) assassinneed to take note of both their targets and their destination. In the case of theHitman 3location Ambrose Island, it’s important to get a basic gist of the Island’s four (4) main areas before getting neck-deep into their assassination. At its core, players need to take note of these central locations, witha map courtesy of Reddit user u/Ragnarok0232:
Miscellaneous Locales
There are parts of Ambrose Island that don’t have direct names but are large enough to be of value for players.
Militia Cave
When players take the leftmost pathway from the Western Beach, they end up in a large and straightforward cave system. This is actually the Militia Cave that serves as the main headquarters of Noel Crest’s rogue group. Most notable in this location are Colonial Ruins which have been transformed into a makeshift base.
Workshop
Going to the rightmost pathway from the Western Beach will lead players to the largest southern shore area that houses the Workshop. This location houses multiple boats alongside various forms of buildings near the docks, just along the sandbar. Going to the end of the sandbar is a small section that leads players to the Radar Tower. Turning left immediately sends players to the Village. This area is open enough that there’snot a lot of room for Agent 47 to be recklesswith his activities.
Village
Proceeding above the Workshop or straight ahead via the center-right road from the Western Beach sends players to the Village. As the name implies, this is a collection of small roads in between households of various sizes. This is a relatively straightforward patch of land in between the Middle Beach and the Workshop area.
Radar Tower
The Radar Tower is located on the rightmost side of the Island, where there’s the least foliage and more roadworks. The Tower itself is located inside a compound that has a group of houses.
Mission: Shadow In The Water
The main mission associated with Ambrose Island inHitman 3gameplay isShadow In The Water. Chronologically speaking, this is the sixth mission in theHitman 2timeline and happens just beforeHitman 3takes place. However, with regards to mission sequence, “Shadow” serves as the game’s extra seventh mission, right after “Untouchable” which serves as the sixth and final mission ofHitman 3.
In the mission brief, it’srevealed that Agent 47’s handler Diana Burnwoodand supporting character Lucas Grey have caught wind that the enigmatic Constant will be present in a gathering of the Providence’s members in a few weeks.

This discovery jumpstarts the sequence of missions in the coreHitman 3experience. Meanwhile, Grey has asked for Agent 47 and Diana’s assistance in dealing with his former Militia members, which his former right-hand Noel Crest has seized control. Under Crest’s command, the Militia has begun committing heists all over the globe, to the point of stealing control of a satellite for an upcoming extortion scheme. Grey needs this stopped, as the growing power of the Militia can catch the attention of the Providence secret society, which Grey and his Militia is originally targeting.
Mission Overview
When players begin the “Shadows” mission in theHitmantitle, they are presented with various mission parameters. While there are numerous side quests available for players to accomplish, there are main three (3) objectives that they need to finish. As usual, the game offers Ambrose Island as a large-enough sandbox for players to use to find numerous ways of finishing the job.
Step 0: Mission Preparation
Before players proceed to start the “Shadows” missionin the stealth game, it’s important to understand how Agent 47 can prepare for the situation more appropriately. While there are a multitude of ways of approaching the mission that are available in the Island proper, the most important items players should smuggle into Ambrose Island or acquire throughout the mission are the following:
Step 1: Poisoning Crest
One of the best approaches to theHitmanmission is to kill both targets with the same method, which removes a lot of the back-and-forth across the Island’s areas that may risk exposure to the player. To do this double-kill setup, players need to do the following things:
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Step 2: Preparing The Second Poison
When players manage to poison Crest’s glass, it’s time to do the same to Akka’s. Unfortunately, players won’t likely get access to two (2) Lethal Poison Vials on the get-go, meaning they have to grab another poison elsewhere and ruin Akka’s drink in a different location. Continuing from where they left offin theirHitmanplaythrough:
Step 3: Poisoning Akka
Once players acquire their new Lethal Poison Vial, now is the time to poison Akka. This time around,Hitmanplayers should follow these steps to ensure they can poison Akka’s drink inside her office without being spotted:
Step 3a: Double-Kill Execution
Once players manage to set up the Lethal Poison Vials in the right locations, it’s time to trigger the situation thatactually fulfills theHitmanexecution. Since these kills are all done with poison, they’re considered Accidental Kills and therefore bypass the risk of their bodies being spotted. Here’s what players should do:
Step 4: Disable/Destroy The Satellite
By the time players start executing their double-kill plan, they should proceed to the final objective - which is to either disable or destroy the satellite. This takes place in the area of the Radio Tower. Following the double-kill method earlier, players should be at the top of the Radio Tower and should descend carefully and elude the guard leading into the prisoner room, and then use that location to get out of the pirate compound. While there are guards in the entrance, they won’t be able toblow theHitmanplayer’s cover.
Get The Kill Notification
Proceeding further into the entrance, players will see the vine they’ve used earlier that leads to the opposite end of the beach. Players should go down and head towards the nearest cave, which is the location of the final objective in theHitmanmission. It is by this time that the game gives a Kill Notification for Crest and Akka. While this triggers the final objective, their deaths won’t affect the player’s progress dealing with the satellite.
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Satellite Destruction
When players go into the cave, they should follow these specific steps:
Step 5: Escape The Island
After players disable the satellite, now is the time for them to secure the Silent Assassin rating in theirHitmangameplay. They can do this by first destroying all security footage from the terminal, especially since cameras are also considered as guards. Players can do this by going to the area with the grate, and then use their Instinct Vision to destroy the surveillance unit nearby.
Players should then leave the cave from the entrance they’ve used. Theoretically, players can escape via the cavern deep within the satellite, but acquiring the keys here without disguises can become tough. Instead, players should follow the extraction point as per Lucas Grey’s instruction, or even escape from the Western Beach.

Extra: Challenge Routes
While the above double-kill via poison is one of the fastest ways to accomplish Ambrose Island’s mission, there are other objectives players can try to pursue that can earn them various Challenge Rewards. This may force them to use other assassination methods for each of the Targets, however. Here are some challenge routes players may want to try for the sake of sheer thrill:
…I Thought About It
At some point during the player’s visit to Farah’s Place, four (4) militia guards will challenge Agent 47 in a slapping contest. Winning against all of them will capture Noel’s attention, and they will bring players to a secluded area to talk. There’s a nearby oil barrel in that area. Players can puncture that area beforehand, so Noel burns to death as soon as he lights his smoke.
A Bridge Too Far
Another alternate method to kill Noel is inside the Colonial Ruins. Players should locate the antenna near the area and sabotage it so Noel checks it out. After fixing the damage, Noel goes back to the Village via the rope bridge. Before he does this, players can loosen a segment of the bridge with a Crowbar. That way, Noel falls off the bridge as soon as he steps on that part of the bridge.
Jump Start
When players reach the Pirate Building, they may spot a hostage area where an Agent Smith and a tanker captain are being held. Once a pirate captures the tanker captain, Akka will be checking out the cage where he is held. If players loosen a valve nearby, this makes the cage wet. This is important, as Akka always carries a car battery when torturing Agent Smith, so she gets electrocuted as soon as she activates this mechanism, making this one of the moregruesome killing methods inHitman.
A Kill To Treasure + Another For Good Measure
There’s actually a way to score another double kill in thisHitmanmission, though this requires a bit more creativity. Players should take a picture of Lance Hsu in the colonial ruins and give it to Akka, either by placing the photo in her office or to Farah in the bar. This will prompt Akka to call a meeting to the tower near the Pirate Building, which will have Akka kick Noel off the tower’s ledge. After this encounter, Akka will smoke near a gas canister. If players loosen this canister, Akka triggers an explosion that kills her, scoring another kill.
A Pirate’s Life For Me
A quirky way to finish thisHitmanmission is to grab the buccaneer outfit and a saber, and then kill both Targets with these weapons. Players can acquire both equipment either from Haven Island, or from two (2) locations in the map. The outfit is located in a treasure chest alongside a cave area with cannonballs and gunpowder. Meanwhile, two (2) sabers are hidden near the Colonial Ruins and a gravestone, respectively. However, four (4) braziers around the map should be lit before the gravestone becomes available for digging.
Hitman 3entered its Year 2 this 2022 and is available for PCs, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X and S, and Google Stadia.







