The upcoming MMO survival game,The Day Before, has recently received a release date following months of uncertainty. While the launch ofThe Day Beforeis still some way off, this gives the game plenty of time to take ideas and lessons from other games in the MMO space.The Day Beforehas impressed from its showings in gameplay trailers, but the MMO space can be a tricky one to break into. As such, despite early signs for the game being very promising, lessons from other titles in the space could be very valuable.

One such MMO thatThe Day Beforecould look to learn from isNew World, which has recently launched.New Worldhas enjoyed a successful launchto put it lightly, and as such, many other titles may be looking towards it for inspiration. While a number of factors have contributed towards the early success ofNew World, it’s possible that much of its success could be put down to one feature in particular.

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New World’s Skills

New Worldhas managed to keep fans attention since its launch, with gamers invested inNew World’s Aeternum. Gaining an active audience in the MMORPG space is difficult, and keeping that audience is even harder. ButNew Worldhas managed thus far, which may have something to do with its rewarding progression system. As players gain experience inNew World, they can pick up a number of skills and abilities.New Worldplayers can level up in a variety of skill categories, including trade, gathering, refining, crafting, and weapons to customize their character to their own liking. These skills give players a real feeling of progression towards something, with the ultimate goal being to stand as a formidable foe to enemy factions.

Players canimprove skills inNew Worldby completing actions relating to their preferred skill. This in turn increases the player’s xp level, and will ultimately reward the player with higher level skills. The method for improving skills inNew Worldis immersive and follows the logic with which players would improve their skills in areas in real life. This is an immersive way to keep players engaged in what they’re doing beyond the main events and quests ofNew World. Other upcoming MMORPGs such asThe Day Beforecould do well to learn fromNew World’sskill system, althoughThe Day Beforemay look elsewhere to keep fans engaged.

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Skills in The Day Before?

The developer ofThe Day Beforehas expressed a desire to forgo skills altogether in order to avoid unfair combat situations. Instead, there will be “a special reputation system in the survivors' camp,” though what this reputation system will entail is still not entirely clear. It is known that players will be able to interact with one another either as friendlies or enemies, and there will be some NPCs in survivor camps. It has been suggested thatThe Day Before’ssurvivor colonyand base-building will be similar to that which can be found inAnimal Crossing, which may indicate that the reputation system may be similar too.

The latest trailer forThe Day Beforeshowed survivors working out in the gym, relaxing in the sauna, and grabbing drinks at the colony’s bar. The trailer also shows players looting malls for expensive goods, building houses, and upgrading weapons. This may be where the experienced players are able to gain an advantage over more green ones. In survivor colonies, players can trade their goods, so it’s possible that the looting system could be a big player forThe Day Before. If loot is able to act as some kind of currency, and players are then able to upgrade their weapons, it may turn out that looting will be a more useful skill tree toThe Day Beforeplayers than the skills inNew Worldwould be. With proper skills being avoided, the reputation system will certainly be worth keeping an eye on.

The Day Beforelaunches August 06, 2025 for PC with PS5 and Xbox Series X versions also in development.