Wizards inDungeons & Dragonstransform into the obligatory spellcaster in any party. Frail to a fault, Wizards inDungeons & Dragonscompensate for their weak constitution with a wide array of Spells that can devastate the battlefield or support the entire party. At the right hands, the Wizard Class can wreak havoc at any battlefield. And a strategic-enough player can transform the simplest of Spells into grand displays.

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Anyone new to the Wizard Class may realize that they can specialize in a School of Magic. At its core, Schools give their Wizard students access to special traits that give unique access to their Spells. Newcomers and their Wizards should choose a School that can help them maximize their potential inside and outside the battlefield.

Why Pick A School?

Players who want to create a Wizard that’s a sucker for tradition would want to stick to a Wizard School for their Arcane Tradition. This can prove beneficial from both a mechanical and a flavor standpoint:

Here are other Wizard Subclasses that aren’t necessarily a School:

School Of Transmutation

Reality itself becomes a malleable object for Transmuters. With the School of Transmutation Subclass, a Wizardcan transform anything they can see. And with the right skill, a Transmuter can alter both the mental qualities and physical forms of things they perceive.

Notable Subclass Features:

School Of Illusion

To those in the School of Illusion Subclass, casting illusory images become a daily part of life. With the right Spells, an Illusionist can spare everyone the trouble of getting in conflict entirely.

School Of Enchantment

Enchantments ensure there’s never going to have a need to face foes directly into conflict. Thanks to the School of Enchantment Subclass, Wizards gain theuncanny ability to charm and beguile creaturesaround them.

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Why Pick A School

School Of Conjuration

Favored by summoners, the School of Conjuration Subclass allows Wizards to bring into fray a whole host of interdimensional creatures to achieve their objectives. At the hands of a savant, the School of Conjuration can maximize the potency of summoned brethren to give the party that much-needed edge in numbers.

School Of Divination

Armed with visions of the future, the School of Divination Subclass gives a Wizardthe ability to use foresight to their advantage. A Diviner possesses the capabilities to scour spacetime itself to get their allies information they need.

School Of Necromancy

With the School of Necromancy Subclass, lifeforce itself simply becomes a tool one can manipulate. As Necromancers, Wizards tap into the very magics that command life and death itself. As a result, they excel in sapping life from others and commanding undeath itself.

School Of Abjuration

Easily one of the more defensive Schools of Magic, the School of Abjuration Subclass transforms the Wizard into a protective vanguard thatsolidifies magical defensethroughout the entire party. Newcomers to Spellcasters or those who want a more reactive role in combat can feel extremely comfortable with Abjuration.

School Of Evocation

Arguably the more offensive amongst all Schools of Magic, the School of Evocation Subclassoffers a flamethrower when asked for fire. Thanks to the School of Evocation, Evokers can imbue their Spells with more debilitating effects.

School Of War Magic

Despite the Wizard’s reliance on a Spellbook, this doesn’t mean they always stay in the safety of their quarters. When Wizards decide to go to war, they can dedicate their training to protecting their allies and blasting their foes to pieces. As a War Mage, their Spells can provide more tactical advantages in combat.

School of Transmutation

School of Illusion

School of Enchantment

School of Conjuration

School of Divination

School of Necromancy

School of Abjuration

School of Evocation

School of War Magic