For those who remember the days of the ZX Spectrum and Commodore 64, the launch of the Atari ST in June 1985 represented a significant leap in home computing and was the successor to the Atari 8-bit family. The 1040ST, released in 1986, contained 1 MB of RAM and was part of the mid-80s generation of computers, which used 16- to 32-bit processors.

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The initial model, the Atari 520ST, was the first personal computer with a bitmapped color GUI and was popular in Europe for CAD, desktop publishing, and midi-sequencing. But it was the advancement of video games for which the Atari ST will be so well remembered. Here are some of the greatest games launched on it.

15Falcon (1989)

An impressively accurate flight simulator, Mirrorsoft’sFalconput players in the cockpit of an F-16 fighter and was one of the first flight simulators to allow the player to view the plane from any angle.

The game had a number of difficulty settings, allowing players new to the genre to ease their way in with unlimited ammo as 1st Lieutenant, or as Colonel, for those who wanted a challenging simulation experience.

Falcon brochure

14Speedball 2 (1990)

This is how sequels should be. The original was a great game, so The Bitmap Brothers retained the aspects which worked and refined the areas which could make the sequel even better.

What stood out aboutSpeedball 2was how slick and crisp the graphics looked. Not just the in-game graphics, where you pounded your opponents to the floor, but the team management interface was crisp; buttons and icons were well-designed and a pleasure to interact with.

Speedball 2 players celebrate scoring a goal

13Oids (1987)

Somewhere betweenAsteroidsandLunar Lander,Oidssaw the player pilot a small spaceship across the surface of a planet, wiping out surface-mounted turrets and rescuing fellow Oids (whatever they are!) from various prison installations.

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The gameplay was simple: shoot, destroy, land, take off and, whatever you do, don’t crash! But the game worked really well and was a joy to play.

12Sensible Soccer (1992)

Possibly one of themost influential soccer gamesof all time,Sensible Soccerfeatured a bird’s-eye view of the pitch, bucking the trend of popular soccer games of the same era, which opted for a top-down or side view.

The game’s greatest strength was its simplicity. With customizable club-level and national teams, and a straightforward user interface,Sensible Soccerquickly became an iconic sports video game.

Oids loading screen on an Atari ST

11Captain Blood (1988)

Anyone who playedCaptain Bloodis likely to have the surreal experience etched into their minds, due to the unusual, but well-executed sci-fi elements.

Amid the backdrop of a Jean Michel Jarre soundtrack, players were forced to land on different planets in search of the protagonist’s clones; the only hope of saving themselves from a deadly virus. Avoiding mind-bending geometric terrain in the flight sequences and using a strange symbol-based interface to interact with aliens, this game was one of a kind.

Birds eye view of the pitch Sensible Soccer

10Vroom (1991)

Players ofVroomwill remember three things: it was fast, it was smooth, and it was immersive. 3D structures and detailed backgrounds made the game feel ahead of its time.

It wasn’t easy either; if drivers went for corners too hard, it would go badly. The game required a deft touch on the controls, so it was as much about timing those corners just right as slamming one’s foot on the gas.

The player uses the interface to attempt communication with an alien

9Lemmings (1991)

A truly original, albeit bonkers, game that was executed so well that it soon progressed from a “crazy idea” toan iconic computer game.

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InLemmings, the player had to stop their strange green-haired creatures from falling from great heights to their death, by utilizing a series of tools. This was easier said than done as it required the player to spin many plates, and the later levels became insanely difficult.

8Turrican II (1991)

An alien invasion and a hero in a mechanical suit niftily sum up the background to this outstanding platform game. With a wide variety of interesting power-ups at the player’s disposal, as well as a plethora of strange alien creatures to battle against, the game was pitched just right in terms of its difficulty and pace.

7Prince Of Persia (1989)

Prince of Persiagave an unnamed protagonist the goal of rescuing the sultan’s daughter from the clutches of the evil Jaffar, who intends to seize the power of the kingdom by forcing her into marriage. To achieve this, the player must first escape from Jaffar’s dungeons, battle guards, and negotiate deadly traps. What’s more, this had to be achieved in just sixty minutes.

Set in medieval Persia, the game formedthe basis of several sequels, but what stood out about this game was the excellent animation of the characters and the simple yet effective sword fighting mechanics.

The player overtakes an opponent in Vroom

6Super Sprint (1986)

IfVroomrepresented a more immersive car-racing experience, thenSuper Sprintwas its fun older brother.

Taking a top-down view of a very simple racetrack, up to three players could race around the screen, collecting wrenches (which allowed improvements to traction, acceleration, and speed) and avoiding obstacles such as oil spills and mini-tornadoes.

Lemmings promotional poster

The player finds an extra life in Turrican 2

Front cover of Prince of Persia

End of level briefing in Super Sprint