Summary

Both in video games and in real life, maritime travel has always been more exciting than merely walking, driving, or galloping to one’s destination. One usually has to pay more attention to the sea; for it’s a fickle mistress, as the old sailors say.Video games whose core gameplay revolves around sailinghave thankfully captured this personification.

The high seas tend to be more exciting as open worlds compared to landmasses which mostly just let their players be. Hence, a lot of games have made the oceans their playground, and the best among them provide a deeper understanding of sailing as the game’s main activity. Players ought to get their sea legs ready because these games will float their boat.

The Adrestia Is The Players Ship In Assassin’s Creed Odyssey

Updated July 27, 2025 by Mark Sammut:The specifications have been added for everysailing game.

Assassin’s Creedhas always thrived on exploring and fighting through rich, quasi-historic locales, andOdysseyis perhaps the pinnacle of these great qualities. The title puts gamers in the heart of the mountainous, awe-inspiring Greece circa 431 BC, where they control a Spartan mercenary and build them into an unstoppable fighting machine of bronze and muscle. The game is a thrilling fusion of stealth, exploration, and rewarding ARPG gameplay, enhanced by its most fun means of travel; sailing.

Salt ship gameplay of first person player holding sword on shoreline with shining water and ship

While not quite at the forefront as, say,Black Flag, the seafaring experience is even more refined and entertaining here. Given the various Greek islands scattered about the huge landscapes, players will be engaging in this activity quite a bit. Yet, there’s rarely a dull moment to be had, with its range of seafaring quests and bounties, versatile sea battles, as well as in-depth ship customization.

Lavaboots Studios taps into that primal desire to explore and plunder in a simple, yet effective manner with this relaxing romp. 2018’sSaltpresents a vibrant wilderness of glistening seas and enticing islands for players to search — balancing calm pacing with rich, gripping gameplay. While light on the action front,Saltproves rewarding with its steady yet steep progression throughout.

Sea Dogs  gameplay of ship sailing near boulders

The game tasks adventurers with building a raft from scratch with little at hand, starting with cobbling together a raft and ending up with a large ship and many riches. Within this lush, procedurally-generated world lies over 50 quests, hundreds of items to collect — as well as to trade with friends — and different pirates, merchants, and cultists to interact with.

Akella’sSea Dogsshines as a truly deep, gripping role-playing romp; especially given its age. The whole experience clocks in at well over 100 hours, assuming seafarers wish to leave no stone (or boulder) unturned. Players take to the seas as an ambitious new captain looking to leave their mark on the blocky, polygonal world, as they seek to gain control of various islands.

Dutch trading post by two ships in Sid Meier’s Pirates!

Despite some fairly dated visuals,Sea Dogswas ahead of its time in more ways than one; not just in terms of scope, but its branching, versatile story paths. Players can choose to attack or outright capture forts scattered about either flying solo or by enlisting the help of others. They may pledge allegiance to one of three factions, or simply go rogue and carve their own path.

It’s nearly 20 years old at this point, butSid Meier’s Pirates!still has its dedicated fan base. One can even say that it was ahead of its time since it was one of the mostambitious and involved pirate gamesof the 2000s. Players assume the role of a dashing young lad whose family was enslaved so he was forced into piracy to rescue them, or not and just be a scum of the high seas.

windward gameplay of sea battle overhead view near forest

The sailing is quite barebones — as is expected in a 2004 game — but it played a big role in how the players progressed and it’s also the majority of what they’ll be doing. Gamers need to take into account wind direction and other factors because if they sail too long aimlessly, progress will be sluggish. Time is also a key gameplay mechanic here since the protagonist will age. Not many other games incorporate that kind of unique mechanic anymore, but this one shows would-be prospects how it’s done.

Windwardis perfect for players who want a simpler sailing perspective that offers a wider view. It’s a top-down naval simulator game where players control their ship and guide them through the procedurally-generated game world. That quality of the game world alone makes it infinitely replayable.

sailwind gameplay of large ship sailing through sea

To give players more incentive to explore, their ships were made more modular and could be upgraded and customized to better take on larger leviathans. Players can even re-shape the terrain to their liking by bombarding plots of land and their reputation also plays a part in the game world.

This recent sailing voyage by Raw Lion Workshop is promising to be sure, though it remains adrift in early access even after two years.Sailwindis a simulation where players get to control a small ship as they sail around an impressive simulated and picturesque rendition of the ocean.

Maelstrom monster on the shoreline

The game also has survival elements; players will need to feed their characters with fish and take logistics into account. It’s not as swashbuckling as thoseoft-forgotten pirate adventures, like the long-anticipatedSkull and Bones, but there’s a certain therapeutic appeal toSailwindand similar games.

Most of the time, naval battles are sluggish and tense deathmatches of luck, butMaelstrombegs to differ. It’s a fantasy warship action game so it has plenty of excuses to disobey the typical ship physics with which players are used. Sailing is thus a bigger part of the combat since it’s more fast-paced and not just about who packed in the bigger guns and the fiercer crew.

link sailing on the king of red lions boat

Ship customization is also a huge part of the experience here, and something that will motivate players to progress further. Of course, let’s not discount the game’s charming and vibrant fantasy graphics. Players get to choose between Orc, Dwarf, Human, or Undead warships as their faction or theme of choice.

Considered one of the most divisiveZeldaadventures for its cute and stylized visuals, this GameCube game captivated many who delved into the land of a flooded Hyrule. Residing centuries after the acclaimedOcarina of Time,Wind Wakerhas players assume the role of young Link, as he explores the vast, cell-shaded seas and islands in his pursuit to grow as a hero and confront Ganondorf.

Edward Kenway in Assassin’s Creed 4: Black Flag diving into pool near ship

With the aid of pirate captain Tetra, as well as a magic baton called the Wind Waker, Link sets out to answer his calling and complete his quest in this near-30-hour journey. Despite its simple aesthetic, this ‘02 romp was ambitious and deep for its time. It managed to keep gamers enthralled with its sharp combat and sailing mechanics, which managed to be both serene and exciting. It effectivelycaptured the fantasticalZeldaspirit while carving its own paththat few have followed since.

Assassin’s Creed 4: Black Flagis easily among the fan-favorites in the rather saturated Ubisoft franchise and it’s easy to see why. It’s really just a pirate game under the pretense ofassassins and creeds. True, players are sometimes forced to go back to assassinating and creeding, but the majority of the map is water and there’s a sharp focus on ship customization.

dredge pale reach ice monster

It’s also a single-player experience where players can sometimes just focus on the sailing and piracy part by putting off the assassin questline. More importantly,Black Flagbecame an interest check for a bigger property likeSkull and Bones,though sadly, the ship seems to have sailed already for that one.

Black Salt Games’Dredgeis a unique experience that blendsfishing sim elements with Lovecraftian horror. On paper, that might sound like a ridiculous idea that would result in a campaign defined by tonal whiplash; however, the execution works as the whole experience has a constantly threatening air.

Set in a dark fantasy world, players spend their time exploring the waters in search of fish to catch, and they have to be careful to not stay out too long as darkness brings forth a host of terrifying challenges. When the sun sets, the monsters come out to play, and they are ripped right out of nightmares and will inspire panic. The actual sailing mechanics are not particularly complex or deep, but they are competent enough to remain interesting throughout the story. The villages are also packed with fascinating NPCs.