Summary
7 Days To Dieis anaction-packed gamethat is filled with bears, wolves, and zombies that are seeking to chow down on the player at the first possible opportunity. Selecting the right perks early on can help the player survive the first few days and come out the other side relatively unscathed.
There are many different directions that players can go in when it comes to perk selection. Some are good for ranged weapons, others for looting, and some help the players in ways that aren’t clear at first glance. Skill points can be hard to come by, so it’s important to spend them wisely.

1Parkour
Tumbler
Investing a point in Parkour can be a real lifesaver.The first level of this perk reduces the cost of jumping by 10%. This can be particularly useful when trying to jump out of reach of a horde of aggressive zombies.
It also increases the distance the player can fall before taking damage. This can save the player from some sticky situations. In7 Days To Die,there are lots of buildings that aren’t exactly structurally sound. Should the floor give way while the player is exploring an abandoned building, then they could end up with a nasty injury that could slow them down.

2Cardio
Hiker
For some reason, day 1 characters are incredibly unfit. They are barely able to run a few feet without needing to take a rest. In the early stages, players won’t have a mode of transport, so they will need to go everywhere on foot.
The first level of Cardioincreases the player’s stamina regeneration speed by 10% when sprinting. What this means is sprinting will cost less stamina, so the player will be able to run for longer without getting out of breath. This makes Cardioa must-have perk.

3Mother Lode
Paydirt
Gathering resources early on can be a bit of a challenge. Players will need to work quickly to gather enough materials toput together a basethat can handle the first Blood Moon. Because efficiency is key, Mother Lode is great for making mining a little bit more profitable.
The first level of this perk will allow players toharvest 20% more ore when mining. Provided the player is using an axe, pick, shovel, chainsaw, or auger, players will gather more materials. This also applies to trees, so players with this perk will be able to harvest 20% more wood than normal.

4Lucky Looter
Slim Chance
The first level of Lucky Looter will add 5% to the player’s loot bonus, and itallows players to loot things 10% faster.The 5% bonus doesn’t really do a lot in the early stages. The reason why this perk is a good choice in the early stage is its bonus to loot speed.
Players will open up countless storage containers and search inside numerous vehicles every day. Being able to loot 10% faster can not only help with quick getaways when there are nearby zombies, but it will also help increase the player’s efficiency. In7 Days To Die,good time management is a crucial part of the player’s day-to-day life.

5Miner 69’er
Tool Nipper
Miner 69’er is another perk that can help the player increase theirefficiency while mining materials. The first level of this perk willincrease the player’s tool damage to ores and trees.When used in combination with the first level of Mother Lode, it dramatically increases how fast the player will gather vital resources.
The fewer hits it takes to gather certain resources, the more time and stamina the player will have to do other things like base building and completing missions for the traders.

6A Weapon Damage Boost
An Option For Everyone
Most players will have a certain weapon type that works best for them. In7 Days To Die,there’s at least one perk for each ofthe game’s weapon types. So, after killing a few zombies with each type of beginner weapon,players should attempt to pick which weapon suits their playstyleand invest a perk point in that skill. The perks for each of the base weapons that the player is likely to have access to are shown below:
Each perk listed above will boost the damage output of the corresponding weapon type. It will also reduce the amount of stamina that it costs to perform both regular hits and power attacks.

7Daring Adventurer
Looter
Completing missions for traders is a great way of earning XP in the early stages of the game. It’s also great for earning rewards that can help players improve their skills. The first level of Daring Adventurer willincrease the amount of Dukes the player earns for completing a mission by 5%.
Also, it willincrease the quality of products that traders stock. So, not only will the player gain extra rewards for completing a mission, but they can also spend their extra Dukes on better quality items sold by the trader.
