Assassin’s Creed Valhallais still a ways away from release, but fans of the franchise are already chomping at the bit to know more about it.Assassin’s Creed Valhallapromises to bring back several popular features from previousACtitles while doing away with the features that were either disliked or are now obsolete (as all good sequels should do).
However, that’s a long list of changes, and new information aboutValhallais piecemeal and gradual, coming chunks at a time over the last couple of weeks. Thus, rather than going off to hunt down each confirmed or removedfeature forAssassin’s Creed Valhalla,here’s a handy compilation of everything all in one place.

RELATED:Assassin’s Creed Valhalla: Will There be Multiple Endings?
Assassin’s Creed Valhalla’s Removed Features
Level Grinding- One of the biggest annoyances fromAssassin’s Creed Odysseythat won’t be making a return inValhallais thevast amount of level grindingrequired in order to advance the plot. InOdyssey, all quests and areas were designed with a specific level range in mind. Unless players went off to do some series level grinding at regular intervals throughout the game, it wasn’t possible to smoothly complete the various questlines or explore certain areas. InValhalla, Ubisoft wants players to be able to pursue quests at their own discretion, rather than when the game allows them to; as such, level grinding has officially been eliminated from the game.
Skill Trees- Ubisoft has also confirmed that whileValhallawill continueOriginsandOdyssey’s tradition of taking on more RPG elements, the way players level upEivor (the protagonist ofValhalla)will be different this time around. Previously, players used skill trees to pick and choose what areas of combat and exploration their characters would specialize in. AndValhallaisn’t changing things up astronomically, but instead of a skill tree, players will level up using what Ubisoft calls a “skill graph.”

It’s not drastically different in appearance from skill trees, but the abilities it’ll contain and the ways that they complement and work will one another will, according to Ubisoft, are what will make the skill graphunique toValhalla. The developer was looking for a fresh take on progression as a way to maintain the ultimate Viking fantasy for players, and its solution for this is the skill graph.
Map Size- In terms of size, fromOriginstoOdyssey, the games grew in size a great deal. Many were expectingValhallato continue this trend and be even bigger and longer thanOdyssey, but that won’t entirely be the case. WithOdyssey,some fans found that its sheer size was actually a detriment; although the main plotline could be completed in around 40 hours, side quests and exploration catapulted that number to over a hundred hours of gaming beforeOdysseycould be completed. At times, that seemed to hurt the game’s narrative, since it become so spaced out.
According to Ubisoft,Valhallawon’t be as long asOdysseyto avoid that very thing. WhileValhalla’s actual plot hasn’t been revealed yet, it’s looking like the game won’t contain all the meaningless errands ofOdysseythat clogged the space in between story quests. InValhalla, Ubisoft has seemingly decided that a tight narrative is more important than a huge expanse of side questing to cover, and hopefully, this will makeValhalla’s story flow all the better.
Naval Combat- Now, battles at sea aren’tgone, per se, but Ubisoft has confirmed thatAssassin’s Creed Valhallawill be putting much less emphasis on naval combat. Viking longships are very much present in the game, as they were such a large part of the Vikings' success when it came to raids and exploration; it’d be impossible to build the ultimate Viking narrative without them. However, those longships look to be more focused around transportingEivor and all of their forcesto various raids across England, and less about tangling with other ships at sea.
RELATED:Assassin’s Creed Valhalla: Every Rumor Proven or Disproven by Latest Reveal
Assassin’s Creed Valhalla’s Returning Features
Insta-Kill -The hidden blade is back, and with it is the instant-kill feature that can take down just about anybody with the right shot. According to Ubisoft, Eivor won’t be a trained Assassin–however, theywillreceive their own hidden blade quite early on and learn to use it to maximum effect. As such, Eivor will have the ability to assassinate people with the blade, taking down “virtually anyone” in one hit. Previously, the lack of hidden blades inOdyssey(and thus the subsequent instant-kill feature) had bothered some fans, but Ubisoft is putting them back in for the next part of theAssassin’s Creedseries.
Loading Screens- One of the little things that made theAssassin’s Creedseries unique was the ability to run around as the main character on each loading screen. That wasn’t the case inOdyssey, which took a more traditional approach to load screens, but apparentlyValhallais moving in the opposite direction. The ability to move around loading screens is back, and players will be able to pilot Eivor if they wish, while the game loads different areas and quests.
Eagle Vision- While Eivor once again won’t be a trained Assassin, theywillhave access to certain hallmarks of theAssassin’s Creedfranchise, and one of those isEagle Vision. However, Eivor won’t actually have an eagle companion flying around in circles above them; rather, Eivor’s animal companion will be a raven, as they had more spiritual meaning for the Vikings as a symbol of the god Odin. ForValhalla, Ubisoft is calling the ability Synin (pronounced “sue-nin”) which means “insight” in Old Norse.
Romance- While romance has long been a part ofAssassin’s Creedgames as a part of the linear, unchangeable plot,Odysseychanged that, allowing players to explore Greece and unlock various romance options at their own leisure.Valhalla, it seems, isfollowingOdyssey’s traditionhere, allowing players numerous romantic interests across the map to be encountered as players go about the game. It’s unclear if relationships inValhallawill be a little more lasting than those inOdyssey, which for the most part felt like quick one-offs, but time will tell.
Social Stealth- Lastly, there’s social stealth: this is one of the oldest and most classic features ofAssassin’s Creedgames, a popular mechanic from all the way back in the very firstAssassin’s Creed. This is the ability to blend in with crowds, using them to stalk individuals unnoticed or escape from enemies actively searching for the main character.OdysseyandOriginsdid away with social stealth, relying on other mechanics to maintain players' sneaking abilities, butValhallais bringing it back. Presumably, Eivor won’t be able to blend in witheverycrowd, beingso obviously a Viking, but it’ll be interesting to see what Ubisoft does with the feature inValhalla.
Assassin’s Creed Valhallareleases Holiday 2020 for PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X.