When wereviewed the Meta Quest 3, we were impressed with the tech behind Meta’s third-generation VR headset but acknowledged that it still needed a killer app. Now, that killer app has arrived.

Asgard’s Wrath 2is everything that VR games aspire to - an immersive thrill ride that puts the player in control of characters performing extraordinary actions. It’s a substantial offering that doesn’t skimp when it comes to delivering an experience that feels on par with today’s action games. And most importantly, it’s the type of game that should be an instant system seller for the Quest 3.

asgards wrath 2 review

The sequel picks up after the events of the first title, which saw Loki betrayAsgard’s Wrath’s playable main character god and ascend to power. Once again, this god must enlist the help of fellow gods (this time from the Egyptian pantheon) and mortals to stop Loki’s plan.

It’s a setup that is instantly appealing andAsgard’s Wrath 2does well to blend the mythologies of Egyptian gods with its own narrative. Players will meet familiar names like Horus and Ptah, while doing battle against the likes of Sobek and Sekhmet. Story oftentimes is either a driving force or takes a backseat in VR games, butAsgard’s Wrath 2smartly weaves its narrative into its action. For fans of Egyptian mythology it will be a real treat, and it does have some similarities toGod of War, butAsgard’s Wrath 2working on a pure story level is what helps give it momentum.

asgards wrath 2 abraxas

As the playable god is on his quest to stop Loki, it ends up working with Horus to collect a series of stones – the MacGuffin ofAsgard’s Wrath 2. These stones are not particularly important but they help segment the experience into digestible sagas and allow the game to keep things varied. Players will spend most of their time in Egyptian locales but there is a clear hero’s journey at play and it helps makeAsgard’s Wrath 2feel like a substantial and cohesive video game rather than a series of VR vignettes.

The core conceit of Asgard’s Wrath’s gameplay continues in the sequel, where the god enlists the help and possesses mortals while helping them along the way. Character action is a typical format for VR games butAsgard’s Wrath 2nails it with a steady stream of upgrades and abilities that expand the experience of controlling each mortal. For example, the first playable character, Abraxas, starts out with a sword and throwable axe (that returns likeKratos’ Leviathan Axeby pulling the controller back toward you), but he eventually gets a shield and a series of abilities that make him more and more formidable. In turn, the combat encounters become more challenging, as enemies use different tactics to disarm the player.

asgards wrath 2 archer

At the end of the day, the combat is still about dodging, blocking, and attacking during openings, butAsgard’s Wrath 2smartly paces out new enemy types and encounters to keep things feeling fresh. It also doesn’t feel like developer Sanzaru Games is pulling any punches – combat can be fast and frenetic and it feels extremely satisfying with the haptics on the Quest 3’s controllers. Sometimes that can work against the game, where the VR controllers just slightly missregister a block or a swing, but for the most part, the game welcomes a lot of experimentation even if there are obvious answers to most combat scenarios.

While Abraxas is a more tried and true combat archetype,Asgard’s Wrath 2has a total of four playable mortals who all mix up combat. There is still an overarching melee-plus-range template, but the game ensures that no two characters play exactly the same. Again, it all goes back to how deep this game is and how hard the devs worked to avoid the traps of familiarity or repetition that can plague many VR games.

asgards wrath 2 necromancer

Combat may be the main focus of Asgard’s Wrath 2 but it incorporates some light traversal (most of which is fairly automatic) and some very clever puzzle solving. Usually, the puzzle solving involves the playable god manifesting in a larger space and helping the mortal by doing things like blocking waterfalls with a hammer and nail or placing platforms to climb. Switching between mortal and god during these sequences creates a fun interplay that is easily a highlight inAsgard’s Wrath 2. It calls to mind the great dungeon puzzles ofZeldaorGod of Warand has a genuine sense of accomplishment when you figure it out. On top of that, the puzzles make great use of the supernatural powers at play in the game, allowing the god to do more than just open doors.

These individual puzzle sections and combat arenas are all enveloped by open areas with lots of opportunities to break from the critical path or just explore. It may seem a little silly to acknowledge a game for its ability to expand beyond a linear path, but VR games so often attempt to guide the player from point A to point B without a lot of freedom.Asgard’s Wrath 2encourages exploration and features systems that are found in any action game or RPG. There are mounts to help make that traversal easier and gear and materials to collect along the way.Companion characters to assist in battleand add their abilities to puzzles. Skill trees to upgrade for more combat efficiency. And repeatable combat arenas that function like a roguelike side mode.

asgards wrath 2 puzzle

There is so much inAsgard’s Wrath 2that it can be overwhelming, but it also helps broaden what VR games are capable of. That being said, because this is a Quest 3 game and not a tethered experience, the graphics are not of the highest fidelity like some contemporaries. Next to some other PC VR games, it may not look as good but that is the obvious tradeoff for a wireless headset. Still, the art direction in the game is bursting with character and the environments are replete with detail. Sanzaru clearly knows how to create spaces that fit virtual reality and encourages poking one’s head in every nook and cranny.

Asgard’s Wrath 2 has a rogue-like mode called Uncharted Rifts that sees the player trying to advance as far as they can through a series of combat encounters. It’s a great way to collect currency and loot to further kit out one’s character.

asgards-wrath-2-combat-harp

Asgard’s Wrath 2is without a doubt one of the best VR games and a surefire system seller for Quest 3. It presents an engaging character action experience that leverages the power ofMeta’s new VR headsetand tech to ensure fast and fluid combat, a rich set of environments, and a scope that is consistently jaw-dropping. Some precision quirks with the combat and the lower fidelity graphics are small gripes but they ultimately do little to hold the game back from being a compelling adventure that is hard to put down. If there is a game to showcase how VR can match the scope and the scale of games likeGod of WarandZelda,Asgard’s Wrath 2makes the strongest case yet.

Asgard’s Wrath 2

Travel across vast realms inhabited by the gods in pursuit of the Trickster God Loki, who threatens to undo the threads of the universe. It’s up to you to battle gods and monsters alike as you take on one of the biggest and most epic scale Action RPGs ever experienced in VR. Alongside legendary Egyptian gods, you’ll fight deadly warriors and awe-inspiring mythical creatures through physics-based, visceral combat with unique weapons and playstyles. Possess unique mortal heroes and convert loyal animals into your own warrior followers as you explore a massive, free-roaming and living world and solve mind-bending god-scale puzzles.

Asgard’s Wrath 2 releases July 02, 2025 for the Meta Quest 2, 3, and Pro. Game Rant was provided a code for this review and played on Quest 3.

asgards-wrath-2-combat-crop

asgards wrath 2 review

Asgard’s Wrath 2 Tag Page Cover Art